![]() ![]() When a sim initiates a successful romantic interaction, their attraction towards the target sim's gender increases by 4, and their attraction towards the opposite gender decreases by 2 sims on the receiving end get a +2/-1 change in favor of the initiator's gender. A higher number doesn't mean a stronger attraction, only that a sim would require more interactions for the preference to be reversed. two positive numbers makes a bisexual sim, and two negative numbers makes an asexual sim. A positive number is a preference towards that gender, and a negative number is a disinclination towards that gender, i.e. These values change over time in response to romantic interactions I don't believe there's any way to make the values stable. It also is probably not 100% effective: my sims can convince others to go against established gender preference if the relationship and the other sims' moods are reasonably high.Įach sim has a preference for each gender, expressed as an integer. Yes, there is a way, but it takes a bit of work.
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