![]() If anyone has any tips, I would really appreciate it. I am probably missing something really simple, but so far I am a bit baffled. Our game is going to be released in iOS, it is about 200MB so far and we need to adhere to the rule of under 50MB, which is why I am tinkering about with Asset Bundles. I have managed to get them both into an asset bundle, I just can't seem to figure out how to choose which asset to extract out. I'm stuck now at the next part, which is trying to combine both of these into a single asset bundle and then be able to get them back out. Once you have an asset Bundle, you can look up Unity synthesized objects. ![]() ![]() So I kind of understand what is going on so far. Unity AssetBundle files contain serialized assets that can be loaded by the. I can extract both ok, even from our server. I have managed to create 2 asset bundles so far, one of a cube (like in the tutorial) and another of a mesh from our game. So far I have been looking through the examples, mostly I have been following this. and multiple indepentent selections can be. My goal is to pack almost all the game's media into one big Asset Bundle, just one. Bundle writing works similar to assets files where you use replacers to. I am certain this is possible but just not sure what I am doing yet. Unity Asset Bundle Extractor: Download and install Unity Asset Bundle Extractor from the official website or a trusted source.
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